Vol. 36 (2026): Volumen 36
Artículos de investigación

Ludoeducational computing for the revitalization of Nahuatl: design and evaluation of an interactive tool for primary school children

Alejandro Sampedro-Mendoza Universidad Autónoma del Estado de México
Manuel Alejandro Ojeda Misses Tecnólogico Nacional de México

Published 2026-05-27

How to Cite

Sampedro-Mendoza, A., & Ojeda Misses, M. A. (2026). Ludoeducational computing for the revitalization of Nahuatl: design and evaluation of an interactive tool for primary school children. Acta Universitaria, 36, 1-39. https://doi.org/10.15174/au.2026.4749

Abstract

This article presents the design, implementation, and evaluation of a ludic-educational platform for learning Nahuatl among elementary school children. The tool integrates an educational game and an automatic translator, combining intelligent computing, didactics, and game science to provide a personalized learning experience. It was implemented in a Mexican primary school in the state of Hidalgo, where improvements in language learning and high usability were observed, achieving a score of 84.7 on the System Usability Scale. These results demonstrate that ludic-educational computing is an effective strategy to enhance language learning and contribute to the preservation of cultural identity. Additionally, areas for improvement were identified, such as visual design and the inclusion of more multimedia resources. The tool is proposed as a replicable model for other endangered languages.

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